Work

Eternit: an entire factory on Quest at 72 fps

The Caucaia (Brazil) factory rebuilt in virtual reality before it opened, running standalone on the headset.

Year
2023–2024
Client
Eternit
My role
Technical direction and project management
Engine
Unreal Engine 4
Platforms
Meta Quest (standalone)
Lucas next to the table with VR headsets, inside the Eternit factory in Caucaia

Problem

Eternit wanted to show the Caucaia factory before it was finished, and later train its staff inside it. A whole factory is too heavy to run on a standalone headset.

Solution

We rebuilt the factory in stages: modeling, texturing, programming and animation. To fit the Quest at 72 frames per second we used custom occlusion culling, instanced static meshes and level streaming.

Result

The team presented the environment inside the real factory, and Eternit found the two very close. In 2024 the same environment hosted training sessions.