Eternit: an entire factory on Quest at 72 fps
The Caucaia (Brazil) factory rebuilt in virtual reality before it opened, running standalone on the headset.
- Year
- 2023–2024
- Client
- Eternit
- My role
- Technical direction and project management
- Engine
- Unreal Engine 4
- Platforms
- Meta Quest (standalone)

Problem
Eternit wanted to show the Caucaia factory before it was finished, and later train its staff inside it. A whole factory is too heavy to run on a standalone headset.
Solution
We rebuilt the factory in stages: modeling, texturing, programming and animation. To fit the Quest at 72 frames per second we used custom occlusion culling, instanced static meshes and level streaming.
Result
The team presented the environment inside the real factory, and Eternit found the two very close. In 2024 the same environment hosted training sessions.